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Blender Smoke/Liquid Shader

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Blender Smoke/Liquid Shader

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1 rating

A smoke/Liquid shader that interacts with any object it's assigned to. Can adjust many parameters to make it look however you want it to. 

Works best on Planes, but can be tweaked to work on other surfaces.

In order to make use of the shader at its full extent (3d effect) you need to add an array modifier to it, and set the distance to be very low. this works very well with planes.

For other objects, you need to use Object offset, and you need to change the gradient type in 'Height Falloff->Height Cutoff (vertical)' to whatever works best with your mesh.

If you intend to use this shader with cycles, you need to set your Transparency Bounces (Under light paths) to a high number, or reduce the array amount.

In order to make the shader interact with another object, you must set the object in Texture Coordinate node in the main node group.

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Smoke/Liquid shader

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